Game director says Destiny 2 'doesn't have enough reasons for 'hobbyist' players to login'
Luke Smith addressed player feedback on an official Bungie podcast published today.
Bungie released a new episode of its official podcast shortly after today's big blog post went live, and on it marketing director Eric Osborne, game director Luke Smith, and project lead Mark Noseworthy discussed the studio's commitment to getting Destiny 2 on the right track.
Like the blog post, the podcast is frank about the current state of Destiny 2, the lack of long-term appeal for "hobbyist" players who want to spend an enormous amount of time in the game, and Bungie's missteps in terms of how it has communicated with playerbase. The developers said that, as an entry point for new players, they saw Destiny 2 in part as an opportunity to address criticisms that the original Destiny was too demanding, but in the end had "erred on the side of the casual experiences."
Ultimately that led to the current situation, in which more committed players are struggling to find the motivation to play. "If you have a game that you love, you really want reasons to log in," Smith said. "And I think where we're at today is that Destiny 2 is a game that doesn't have enough excuses, or reasons, to play for those [hardcore] hobbyist players... We have to be looking at systems that lead to hobbyist play for all players."
Noseworthy took that idea further, talking about players who made the original Destiny one of their "preferred pastimes" and connected with other players who shared the passion for it.
"And then they roll into Destiny 2 and have a great time for a month, and then they start running out of stuff to do," he said. "And they don't have as many bars to fill, there's not as many things to chase potentially. They don't have those same reasons to log in."
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